![]() Several cutscenes were added, one which is an introduction showing the Neighbor observing the player moving in, and a cutscene from the player's perspective, where he observes the Neighbor entering his basement, followed by the sound of a car crash and a tire rolling out of the door. If the Sharkotron caught the player, they would be thrown out as if they were caught by the Neighbor. Upstairs was the flooded room which housed the Sharkotron. The basement was locked with only a copper lock and boards, exchanging the combination lock for a harder puzzle. It looked more colorful and strange, had two floors, an elevator, and a set of stairs connecting them. In this version, many things were added and changed. Pre-Alpha was released quietly in September 2016.Īlpha 1 is the second public version of Hello Neighbor. The player is trapped in their house and a giant Neighbor would appear outside and smash the bedroom window to capture them. If the player got caught or slept often enough, they would find themselves in the nightmare. He set up security cameras, some of which could be set up on the floor. The Neighbor was able to spot the player in their own house, though he couldn't catch them there without a glitch. During a chase, the Neighbor would throw bear traps to trap the player, and tomatoes which would tint the player's screen red for a few seconds and obscure their vision. The Neighbor could be distracted by throwing items, which would lure him to that location, or by ringing the doorbell or breaking a window. ![]() There was no basement or ending in this version, opening the door would an reveal empty room under the stairs. #Hello neighbor minecraft codeFrom here the player could remove the board on the basement door, put a code onto the combination lock, and unlock the copper lock. ![]() Pre-Alpha can easily be beaten by simply getting the hammer or crowbar and getting the copper key or lockpick. The televisions and radios had the same sound, a fast talking Spanish announcer advertising a bank. ![]() Additionally, the Neighbor would place furniture barricades that could be knocked over. One of the rooms had its doors barricaded by a fridge and a table, preventing the player or Neighbor entering normally, though they could've broken the window to gain access. The Neighbor's house had two layouts, which affected the placement of items and the accessibility of rooms. The player's own house had a few empty inaccessible rooms, and one room containing a bed and an empty hallway containing the front door. It only contained one floor, with the stairs to the next floor blocked by a pile of furniture. In this version, the Neighbor's house was blue, and pretty large on the outside. Pre-Alpha was the third version of Hello Neighbor and the first to be released publicly. ![]()
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